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    Slifer Class #2 - Deck Consistency


    Slifer Class #2 - Deck Consistency Empty Slifer Class #2 - Deck Consistency

    Post by Guest on Thu Oct 17, 2013 5:07 pm

    This was posted by The_Batt.

    As some of you may know, I am a big fan of creating decks and deck ideas. Your deck is one of the most important aspects of this game. It pays to take time in making the decisions of your deck, whatever those decisions might be. A quick deck building quide by Mnslayer27 can be found here:


    For this first lesson, I wanted to go in depth specifically with numbers 3, 4, and 5 of this guide, which all relate to how well your deck gets the cards that it needs to get.

    The number of cards you have in a deck are a major indicator into how consistent your deck is. Usually, most decks have a certain focus. They want to do one thing as quickly and effectively as possible, whether it be with a specific card, or with a general strategy(such as swarming the field, getting high level monsters, etc.). In this case, the best number of cards to have in your deck is 40, giving you the best probability to draw the specific cards you need. However, it is usually acceptable to have a few more cards, depending on how focused your deck is. For example, my Chaos Warrior/Noble Knight deck has 45 cards. This is because it has multiple focuses that closely overlap. Most of the cards in the deck can work well with many of the other cards in the deck. Since there isn't much need to get a specific card, I can afford to have a few more cards than a deck normally would have. This allows me to have more options, while not compromising consistency(*side note: 45 cards is usually the extreme when it comes to deck size. most should stay between 40 and 44, as much higher than that can cause huge consistency issues with a large majority of decks).

    Another important topic involving consistency is how many of each type of card, and even each specific card you should have. Usually the magic ratio of each card type you should have is 2:1:1(20 monsters, 10 spells, 10 traps), but with differentiations depending on what the deck is and what it requires. As for specific cards, I have come up with a quick guide on how many of each card one should have.

    0 cards: For cards you don't need or will be very situational(this may seem obvious, but I will elaborate on this at the end of the section)
    1 card: For cards that will be slightly situational, and can also be used at other times. This usually includes cards that are useful, but not all of the time, such as some staple spells and traps, but can also be monsters who can't always be used the way intended (cards you want to get sometimes, but not all the time).
    2 cards: This is for the things you would like to get most of the time. This can pertain to monsters that have certain drawbacks, such as a high cost or bad attack. This may also include some staple spells and traps such as call of the haunted, mystical space typhoon, etc. (cards that usually work, but have a few situations where they don't, or don't contribute as much to the focus of the deck).
    3 cards: This number should be reserved for cards you want to have at least one of every game, or almost every game, as well as cards that you may want to have multiple per game. I specifically said it should be reserved because, if you run 3 of a card, it takes up a decent amount of space in the deck. So, if you have a card at 3, and it doesn't need to be at three, it takes up a significant amount of space for other good cards that can help you win your games.

    A few final notes before I give the work.

    1. The ability you have to search out cards is very useful, and also has a profound effect of how many of each card you have in your deck. For instance, if you have a card that can be easily searched from the deck(or from the graveyard in certain circumstances), you may not want to have as many of that card in your deck.
    2. There are loads of cards that can improve the consistency of a deck, such as the previously mentioned searcher cards, as well as cards that allow you to draw.
    3. Finally, this regards the comment I made on the cards to have 0 of in your deck. It seems like a silly statement, considering there are thousand of cards you want none of. I was referring to cards that you want to get rid of in a deck. It is a painful choice on which cards do and don't make it into our decks. However, sometimes we must let go of certain cards in order to increase the consistency of our decks. Keep that in mind when looking at your past, present, and future decks.

    Now, time for everyone's favorite part: the Challenge. This Challenge is meant to make you look at and analyze your decks, in order to make them better and more consistent. (*all Challenges should be pmed to me).

    1. Send Mnslayer27 or HAIR a decklist of any deck of your choosing. A simple screenshot will be acceptable.
    2. Choose three different cards(one that you have one of, one that you have two of, and one that you have three of). Analyze WHY you run those cards at the number that you do(in your own words. don't just copy what I have in the lesson. make your own educated thoughts on why you run this card at the number you do. This may include things like possible combos, gimmicks, or anything else you like about the card.)
    3. Finally, explain some of the edits you made to it. Cards you took out, cards you replaced, or cards you added more of. You should also include how this affected the consistency, and overall effectiveness of the deck.

    Good luck to all. If you have any questions about the lesson or homework, feel free to ask me.

    Also, on a slight tangent, I have a few more deck lessons lined up for the future, including Creativity/Card Variation and the Side deck. If you feel there is any topic that you would like to see learn about or go more in depth about, contact me either on here or on dn. If it is simple, I can tell you on the spot, or if it is a complicated subject, I may make it into a lesson (these lessons are for you to learn about things that need to be known. it is more effective if I know in advance what you are struggling with, in order to help).

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    Slifer Class #2 - Deck Consistency Empty Re: Slifer Class #2 - Deck Consistency

    Post by MnRebel27 on Sun Jun 01, 2014 7:58 am

    As a Slifer Challenge, completing this task correctly shall award students 10 Duel Points.

    Slifer Class #2 - Deck Consistency SevenDeadlySins_Sig

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